On Earth, in the sky, in the water – World of Warplanes

World of Warplanes is one of those games that make you think about buying a huge TV throughout the wall. To observe how in a piercing blue sky, over the exciting sea and the juicy greenery of the hills, the airplane soars, it would be possible for … if it were not for the enemy squadron of fighters, which suddenly caught up from the corner and torn to our base! Into battle, immediately into battle! Having broken a steep turn, our airplane attaches to the tail of the nearest opponent, knocks down one, second, lets the rocket in the third – and dies, beveled by a burst of anti -aircraft gun. The charred skeleton with a roar is crashed on a cliff, and we use a respite to ask the questions of the project producer who are interested in us – Alexander Zesyulin.

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[Gambling.Ru] Perhaps the main thing is that everyone who is going to transfer from a tank to a plane is interested in how much games will differ in management? Whether it will be the same World of Tanks, but in the air, or rather the online "IL-2: assault"?

[Alexander Zesyulin] Management is one of our most important tasks. We want the game to be available to any person who has ever played the shooters. The method of control is traditional, WASD + mouse, adjusted for the fact that the case happens in the air. Those who wish can connect both the joystick and the gamepad, but first of all we “polish” the management familiar in “tanks”.

So far we are not very satisfied with what happened. But time suffers, so we try, experiment, twist, turn on and disable various functions and look at the reaction of the testers. Our task is to make not a simulator, but a cheerful plane chubby. Action MMOG, where the main character is the plane.

► In life, such a massive fire could stop the plane in the air, which would lead to the tragedy.

[Gambling.Ru] with World of Tanks you got to the point, choosing tanks as the main acting “faces”, because, as you know, “tanks love” everyone ”. In your opinion, whether folk love to aircraft extends?

[Alexander Zesyulin] Yes, it is, in the territory of the former Soviet Union, the "cult of the tank" still exists. We had many heroes-tankers, the main battles were tank. Airplanes, obviously, were not so imprinted in the consciousness of our compatriots, except for several models such as Messerschmitt or Il-2 attack aircraft.

Nevertheless, airplanes have one thing that does not have tanks. This is a flight romance. It is perfectly felt even through a video sequence, it doesn’t matter whether it is about our game or, say, about Hollywood cinema, for example, Lucas's last creation, Red Tails. We see a plane on the screen – and immediately the expectation of a feat appears. I hope that through this feeling we can reach out to the mass audience.

In addition, in America and Japan, tanks are not held in high esteem – after all, during the Second World War, they fought more at sea and in the air. And they just have a developed cult of aviation and sea battles.

► And indeed, there is something like that in airplanes … attractive.

[Gambling.ru] Tell us a little about the game mechanics. How the fights will happen, which includes the concept of "base", will there be ups and landings?

[Alexander Zesyulin] We decided not to do rabs at the beginning of the match. We have fast rounds, fifteen minutes, and spending half of this time get tired very quickly. Nevertheless, we want to make landing – this will be a kind of prize stage for those who survived in the battle. After the final, an additional time will be given during which you can earn a little more experience, successfully planting the plane. Well, or not to earn, banging it on the ground. It will be a little curtsy addressed to people who want more hardcore.

► All damage is honestly displayed on models, but do not affect the flight physics. In any case – for now.

Otherwise, the mechanic will greatly depend on the game mode. At the moment, we show only one – “superiority”, but it will definitely not be the only one, we will include a few more in the release. Here the battle is carried out either until the opponents are completely destroyed, or until the “Victory Points” scale filling out. They are given literally for everything – for fragments, for the destruction of ground objects. For the defeat of the base, the team will receive a lot of points at once and will almost certainly win, but it is worth attacking it only with attack aircraft – because it is protected by dense anti -aircraft fire, and she herself is very strong. But no one stops just hunting each other or trucks, radars and warehouses with fuel – thus, the battles are much more “smeared” on the plane of the card than in “tanks”.

How Sony at the "Wargamings" studied

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Creative director Sony Online Entertainment John Smedley , to the core impressed by this video World of Warplanes, immediately demanded that their project Planetside 2 Something similar came in. May 24 in his Twitter The message appeared: “We really liked the combat video World of Warplanes. And we decided to do the same, but ours ". That evening, with the comment “And here it is! We shot it in our beta version ”, the video appeared on YouTube.

You can watch at the Vargainks Sony video.

Read more

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[Gambling.ru] You mentioned the attack aircraft. And what other classes of aircraft will meet in the game?

[Alexander Zesyulin] The main classes are planned three. The first is light fighters, the most massive. Their task is to discover the enemy, to bind him with a battle, helping each other to go to his rear. A kind of classic Dogfight class, for which everyone will play at least. By analogy with WOT, these are medium tanks. Fast, maneuverable and always stand for himself in battle.

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There are heavy fighters – they prefer to hunt alone. They have a powerful course fire, they are thick enough to withstand the enemy’s hits for a long time. As a rule, they covered the rear hemisphere – behind the pilot sits a shooter with a machine gun directed back. It is impossible to manage it directly, the arrow is in charge of artificial intelligence. But he, as a crew member, can be developed, to change his weapons (if it is historically permissible), and also help in battle, stinging so that the opponents find themselves in the cone of attack.

Heavy fighters can attack ground targets, but their main task is to finish off those who tied the planes easier, as well as accompany the attack aircraft. In addition, historically they were used to hunt for heavy air goals such as bombers, and in one of the additional modes they will play their main role.

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And finally, attack aircraft. This is more PVE class, which for the "tankers" is somewhat unusual. The attack aircraft fight mainly with bots – anti -aircraft turrets and other military targets, but in an air battle they feel uncomfortable. Of course, heavy exchange rate weapons make them unsurpassed in a frontal attack, but who will let them in the forehead? With maneuverability, they have a complete seams, but excellent armor, a wonderful shooter from behind and a lot of weapons.

And if such a colossus reaches the enemy base, the enemy is not just losing it, but he will lose a lot. Comparing again with WOT – this is artillery. It rarely shoots, needs to cover, but often solves the outcome of the party.

► With maneuvers, it is better to drop the speed – it’s more convenient to run away and aim.

In addition, each nation will have its own chip. Your unique subclass with significant advantages. Say, the Americans have deck fighters, which formally belong to the class of lungs, but with much stronger and better armed. The Japanese will have it dive, but we will talk more about them later. At the start we will have only three nations – USSR golden bet casino, Germany And USA , A Japan And Britannia They will fit next. In addition, we will constantly expand the line of aircraft. We will start only a hundred, but in general for each nation, about five hundred are planned for each nation – these are years and years of work.

► This will look like the development of technology at the start. But in the near future they will grow great.

[Gambling.ru] And how will players interact in WOT, WowP and Wob with each other?

[Alexander Zesyulin] Plans for integration are enormous, but they concern only extra -game sessions. Directly in battles, the combination of the project will only be content. Let's say, already on airplane maps you can see familiar places from World of Tanks. An example that I really like to cite is the El Halluf map, which includes three tank at once: “Aerodrome”, “Sandy River” and actually “El Halluf”. You can fly over all this, examine everything. Over time, tanks will also appear there, who will ride and shoot with each other, imitating battles.

Similarly, ships from World of BatTlesHips will appear in the seas and oceans, and the World of Warplanes planes will fly in the World of Tanks sky.

► Water spaces are still not brought to mind – the water will be more pretty in the release.

But outside the fighting, integration will be complete. For all three games there will be one account with a common currency and free experience. Having accumulated a lot of experience in WOT, you can quickly pump in WowP, and vice versa. And mostly players will interact on a global map – clans from one game will be able to help clans from another, passing special “consumables” that can be used in battle. For example, a challenge of a directed airstrike in a tank battle for a province.

We want to make not just a game, but a whole universe, a series of games that will soon grow a whole bunch of related services. Follow the announcements, the nearest ones will be heard already on E3.

[Gambling.ru] And we, in turn, will try to quickly convey them to readers. Thank you very much for the interview!

Success factors
Risk factors
  • Excellent aircraft models
  • Delight with the sensation of flight – especially when it is possible to remove from the peak near the ground
  • Extensive experience in creating arcade simulators of technology
  • Management is not as responsive as I would like
  • Air battles are transient, and the flights between them are debts
  • The earth's surface is drawn quite poorly, and this is striking
Stage of development

Closed alpha test, which will soon flow into open beta. The release is firmly scheduled for this year, however, while without specification of the date.

We will wait?

Online militant about air equipment – from the developers who ate the dog on online militants about the ground technique. I would like to believe that in airplanes they understand no worse than in tanks.