Supreme Commander: Forged Alliance: Review
Supreme Commander can be considered one of the main strategic disappointments of the past year. The brainchild of Chris Taylor, which seemed at the development stage of all the best RTS of all time, was drowned in the abyss of his own ambitions. The gigantic sizes of cards and hordes of units demanded ultramodern systems, and an overly slow pace of development of events caused discontent among lovers of dynamic action. The rest of the game was beautiful, but these minuses were enough in order to spoil the first and for many the last impression of the project.
However, a competent PR campaign and a promoted brand did not leave Gas Powered Games without a piece of bread with red caviar. The question of creating additions disappeared by itself.
At Supreme Commander: Forged Alliance, developers have done full -fledged work on errors. Most of the shortcomings of Tropicanza Casino review the original were fixed, and the innovations appeared perfectly in the functioning scheme. The only thing about what the authors were too lazy to reflect on is the plot, it is still zero.
“Former enemies are united in the face of a new threat” – How many times we had to read such slogans on playgrounds. Today, representatives of the alien race of Seraphim acted as universal evil. Technologically advanced aliens have long been in contact with the inhabitants of the Green Planet, by instilling in the “civilization” Aeon their divine teachings The Way. The exchange of cultural traditions did not last long – crowds of aggressive humanoids forced the warring coalitions to forget about the past insults and reunite in the struggle for their own freedom.
The first thing that catches the eye when meeting seraphim is the design of units. For once, designers moved away from square forms, giving the troops of the “alien” natural-rounded outlines. The next visual feature of the army of the invaders is the colossal dimensions of the equipment, most proportional to the scale of the maps. Aliens are betting on technology. Their units are produced more slowly than those of the warring parties, they cost astronomical money, but they also sting from lasers much more painful: like, if you allow, protosss in the world Supreme Commander.
The single in the addon consists of exactly six missions. The duration of tasks has significantly decreased by time. If earlier the completion of the “level” took 2-3 hours, now this figure has been reduced by half. Acceleration of gameplay occurred due to several factors. So, for example, the speed of the production of troops and the construction of buildings increased significantly, and the tedious process of erecting the base sunk into oblivion with the appearance of the Build Templates function. The mechanism of its action is extremely simple and effective: we circle the required number of buildings and add them to a special template – in the future they will be built by pressing one key, very conveniently.
In total, the expanshen brought about 80 new units-the developers remained true to their promises. But, despite a significant number of recruits, they all organically weaved into the setting of the game. It has become no more difficult to manage huge armies – we will, together, say thanks to the finalized interface that has made friends with transparent windows. System code has undergone easy optimization. The brakes began to bother much less. Although for the absence of a slide show on maximum graphics settings, a powerful computer is still required.
Large -scale, more beautiful, faster. Forged Alliance has fully demonstrated to us what the original Supreme Commander could become, the gamers were given a little more time final polishing. StopGame recommends.
Pluses: the scale of events amazing the imagination;modern video sequence;a huge amount of tactical possibilities.
Cons: the presence of serious difficulties in development;somewhat slow development of gameplay.